In-game publicité[2] (IGA) is a modern marketing technique that integrates ads into video games. There are three main types of IGA: static, dynamic, and online-only game advertising. Static IGA is unchangeable after the game is programmed, allowing players to interact with virtual ads, as seen in games like Splinter Cell. Meanwhile, dynamic IGA thrives on Internet[3] connectivity, facilitating real-time ad updates and performance tracking, as exemplified by Barack Obama’s Xbox game campaign. Lastly, online-only game advertising relies on ad revenue and in-game transactions in freemium and pay-to-play games. Despite mixed reactions, the advertising industry[1] acknowledges IGA’s effectiveness, especially in reaching young males. However, concerns remain about integrating IGA without alienating players. Various studies have been conducted to analyze IGA’s impact on player behavior and incendie[4] recall, though results vary.
Publicité dans le jeu (IGA) is publicité à electronic games. IGA differs from advergames, which refers to games specifically made to advertise a product. The IGA industry is large and growing.
In-game advertising generated $34 million in 2004, $56 million in 2005, $80 million in 2006, and $295 million in 2007. In 2009, spending on IGA was estimated to reach $699 million USD, $1 billion by 2014 and according to Forbes is anticipated to grow to $7.2 billion by 2016.
The earliest known IGA was the 1978 computer game Adventureland, which inserted a self-promotional advertisement for its next game, Pirate Adventure.
IGA can be integrated into the game either through a display in the background, such as an in-game billboard or a commercial during the pause created when a game loads, or highly integrated within the game so that the advertised product is necessary to complete part of the game or is featured prominently within cutscenes. Due to the custom programming required, dynamic advertising is usually presented in the background; static advertisements can appear as either. One of the advantages of IGA over traditional advertisements is that consumers are less likely to multitask with other media while playing a game, however, some attention is still divided between the gameplay, controls, and the advertisement.