Lifestreaming

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Lifestreaming is a digital practice that originated in the mid-1990s, conceptualized by Eric Freeman and David Gelernter at Yale University. It involves the use of a time-ordered stream of documents to create a digital diary or timeline of a person’s life. This concept has evolved from being a mere replacement for traditional file cabinets to a significant component of médias sociaux[2] des plates-formes telles que Facebook[3] et MySpace[6]. An offshoot of lifestreaming is lifecasting, which involves the continuous live streaming of everyday life events via médias numériques[1]. This was popularized by Justin Kan in 2007 and has since been adopted by platforms like Instagram[4] et Snapchat[7]. The practice employs wearable technologie[5] and encourages viewer interaction. The evolution of lifestreaming and lifecasting technologies has significantly impacted social networking and the way we share life experiences online.

Définitions des termes
1. médias numériques. Digital media refers to any form of media that uses electronic devices for distribution. This form of media can be created, viewed, modified, and distributed on digital electronics devices. Digital media encompasses a wide range of items including software, digital images, digital videos, video games, web pages, and websites. It came to prominence with the rise of digital computers which enabled the binary representation of data. Over the years, digital media has evolved, causing significant societal and cultural shifts. It has also impacted various industries such as journalism, publishing, education, and entertainment. Additionally, digital media has given rise to new trends and legal challenges, especially in terms of copyright laws. The consumption of digital media has rapidly increased with growing internet access and the rise of social media platforms.
2. médias sociaux. Les médias sociaux sont un terme général qui englobe une variété d'outils et de plateformes numériques qui facilitent le partage d'informations et la création de communautés virtuelles. Issus des premiers systèmes comme PLATO et ARPANET, ils ont évolué vers des plateformes modernes comme Facebook et Twitter. Ces plateformes offrent des caractéristiques uniques qui les différencient des médias traditionnels, notamment la possibilité pour les utilisateurs de générer du contenu et de s'engager dans une communication dialogique. Elles accueillent plus de 100 millions d'utilisateurs dans le monde et offrent différentes formes de services, telles que des applications de messagerie et des plateformes de création de contenu collaboratif. L'utilisation des médias sociaux a des répercussions considérables sur les individus, la société et les entreprises, influençant tout, des pratiques de marketing aux processus politiques. Cependant, elle est également associée à des préoccupations éthiques, telles que la diffusion de fausses informations et la dépendance potentielle.
Lifestreaming (Wikipedia)

Lifestreaming is an act of documenting and sharing aspects of one's daily experiences en ligne, via a lifestream website that publishes things of a person's choosing (e.g. photos, social media, vidéos).

An early example of wireless text and image based Lifestreaming from a wearable computer (1995)
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